Welcome to the first of a series of blog entries based on some of the more interesting middle-of-the-night email conversations that occur between the various authors of this blog and some of our colleagues. I really must warn you that these exchanges tend to happen at the edges of thought (not to mention sleep), so although we hope you enjoy this peek inside our process, also don’t expect to find particularly coherent or carefully argued representations of our ‘official’ positions on these issues.
Anyway, here goes…
This one begins with a typically pithy provocation from CCI evolutionary economist-in-residence Jason Potts:
Jason: Radiohead’s give away for free pay what you like honesty box for whiny noises made him $10000000. Incredible. Might this model work with books too I wonders???
Lucy Montgomery: Lots of people I have spoken to have said that the record-label-free, direct relationship with fans model only works once an artist has established themselves as a big name… which can only be done with the help of a label. Their logic seems to be that Radiohead and Madonna can connect with fans because they have already benefited from a huge publicity machine. Artists without access to the publicity machine provided by labels can’t make a large enough connection with fans to survive.
Actually, if the theory about people paying because they feel a personal connection with an artist is correct, this model should work well for everyone from J.K. Rowling (there are millions of kids who feel like they have a personal connection with her as an author) to musicians who play pub gigs and charm the patrons.
Is this a bit like the Korean model of film funding - audiences are given a range of scripts and can choose to invest in the films they want to see made?
Jean Burgess: Yes, it’s the ‘case study’ of the moment. Although we might say that the various layers of indie celebrity capital built up in the Radiohead brand made Radiohead a good fit with the public performance of good will and resistance against Big Capital represented by their ostentatious experiment with alternative business models, and hence getting enormous amounts of publicity in the blogosphere (e.g. getting Boing Boinged early on) in addition to the move hitting the mainstream media over the subsequent week or so. This is at least part of what made them the zeroes.
And who among the people who would normally consider purchasing a Radiohead album is *not* going to feel guilty about downloading already-established ‘good’ music with indie credentials, without paying something, after all that? On the other hand, what would happen if Britney had the independence from her label to try the same thing? Pure embarrassment, I’d say.
[Editor’s note: Nothing against Britney. Poor Britney!]
PS I am ostentatiously ignoring the “whiny noises” comment, Jason
Jason: I’m intrigued by the scalability of this model. What else could it work for, even allowing that some reputational capital must precede it, as in the Radiohead case.
In game theory there is an interesting set of experiments called the public good game (or something like that). Goes like this: start with say 4 players, each of whom is given $10. Each then has the option to put some fraction of that, including all or nothing, into a public kitty. After everyone has contributed, the experimentor then doubles the amount in the kitty. This is then divided evenly between all participants. The participants also keep whatever money they didn’t put into the kitty themselves
What would you do?
The optimal solution, on the face of it, is for every one to put all their money in, thus yielding a $40 kitty doubled to 80 then divided 4 ways = $20 each.
But, if I knew you were going to do that. I would put nothing in, the kitty would be 30 = 60 /4 = $15, yielding me $10 + the $15 = $25.
Of course if every one thought that, we would each only end up with $10.
In experiments (with students, executives, amazonian tribe members, etc) the result is usually a split with people contributing about $5. For one-shot games, the average contribution is closer to $1. BUT for repeated games, the contribution rises to about $8.
What does this have to do with radiohead?
I think that this is essentially one of these games.
If every one plays one-shot, then radiohead has to eat cold soup and doen’t have the strength to pluck and whine in that soothingly ethereal way. There is a lot of experimental work on how observations of other people’s contributions strongly effect our own (i.e. helping us decide which sort of game we are playing).
So, could this be applied to other less obvious things. What about Dragon’s den style venture capital IPOs? What if you could ‘download’ a share in a new company, but then only pay what you thought it was worth, including nothing. Note however, that the resultant value of that share is the value of all donations divided by the number of shares. What would you pay? (Note google’s IPO was a little bit close to this.)
Would you raise more money this way, or less?
Logic would suggest much much less, but that was what we thought about radiohead too. Imagine if facebook was floated this way? Or some green eco polarbear oil company, i.e. something with substantial reputational capital, even if a weak business model (something that investors ethically wanted to see succeed, and thus played their part, which is somewhat analogous to the radiohead instance).
Lucy: I think the last part of your idea is the most important. People seem willing to pay for a combination of 1. something they want (music, petrol) and the feeling that they are influencing an industry/activity they value. It seems logical that if they have a choice between:
1. Just the product.
2. The product PLUS the influence.
they will choose option 2.
Actually, I think it is a scaleable model. Not everyone values the same industries/activities. But allowing people to sort themselves into like-minded groups
Jean Burgess: This is interesting.
I agree Jason and Lucy, it’s about investing in something that people ethically want to succeed. Jason I’m sure there’s been examples of floating ’shares’ among the user community, but I have a feeling that was more anti-business open source communities – so a really collectivist model, not a rational-maximising-individual model. I can’t think of examples right now but will get back to you if I think of them.
I’m interested in the ‘observation of what other people are doing in order to understand what game we’re playing’ thing. There’s also the way the game is discussed, which shapes our understanding of it as well – that’s why getting the Boing Boing stamp of approval transfers all kinds of meanings to what Radiohead were doing that they weren’t able to create themselves. (PS Boing Boing is hip, pro-net neutrality, anti-DRM and copyright, written by cool new media/sci fi author cultural leaders, etc). The fact that the downloadable album is DRM free is a really important point too, I think – because it dramatically increases the perceived risk the band was taking with the experiment.
I think there’s a performative element to making that payment as well – that is, I am quite sure that people would be motivated (even if not consciously) by being able to say that they did it. There’s a fair bit of this going on with people downloading ‘big label’ music from P2P networks absolutely shamelessly, but being very proud of supporting local bands by going to gigs, or paying for their favourite local/indie bands’ full albums on iTunes, because they want to support their particular brand of ethereal-yet-soothing whining but only if they don’t think most of the money is going to just end up in the hands of Sony BMG. I wonder if this means that it’s also inflected with a form of rational altruism, ala ‘I’ll give money to World Vision because I know they do good things with the money’. Or at least something-that-people-think-is-altruism, which is the same thing if it produces the same result.
The ‘how could this scale?’ question is intriguing too, and I’m especially interested in thinking not just how big, but what are the necessary preconditions in terms of social and cultural values.
Thinking about my own case studies, I have always been interested to observe that the users of Flickr who have the most invested already (in their own efforts to create ‘good’ content and build social networks) are the ones willing to pay a $25 pa subscription fee – all you really get for the subscription is better storage and no ads anywhere. Without the subscription fee the ads aren’t that obtrusive anyway. My sense is that what people are paying for is to feel good about supporting a community that they think has real social and aesthetic value, and a company they believe behaves with integrity and continues to improve the site. Of course you also get the little ‘Pro’ logo next to your name. But I think it’s a bit like paying to keep the local rooftop vegie garden going or something, even if you do that by paying to lease your own little corner of the garden as an individual.
Meanwhile over at YouTube, the only time money changes hands is when ’star’ users get a share of the advertising revenue. You also used to be able to pay for promotion within the website, which is a form of payola. There is much, much, much bigger community with just as much invested in the social networks they have created ‘in game’, but almost no visible community management on behalf of the company as far as I can see. I’ll be really interested to see if it proves sustainable considering the lack of care that has been taken to cultivate goodwill and long-term investment in this core group of lead users, because the ‘casual’ users of these services are notoriously fickle – why wouldn’t you move on to the next new thing if all you have invested in the old one is a few crappy photos or videos that you can just move to facebook where your ‘real’ friends are? Then again, maybe they’ll succeed in what they’re trying to do, which is to be the online television network that we all watch the most, supported by partnership deals with media producers and advertising revenue.
Lucy: What time do you guys get up??
I just wanted to point out that people have demonstrated a willingness to pay a premium for the feeling that they are influencing a system and addressing some sort of inequality lots of times already.
Fairtrade products, ‘green’ toilet paper, ’socially conscientious’ options for super-fund investment. The key is that they are generally getting a product they wanted, anyway - but it comes with an added element of social satisfaction/benefit.
I think flickr is a good example of the fact that the product or service itself isn’t necesarily the biggest motivator in this kind of purchase. People put up with scratchy toilet paper because the satisfaction they derive from feeling that they have helped save a rainforest is greater than the satisfaction they would have derived from soft paper. Some members of the flickr community might have been tempted by a campaign that asked them to donate or become an official flickr supporter because they feel that it is an important or valuable service… but if they get an ad-free account and a little social kudos, then that’s great too. I know lots of people who pay to join the official pearl jam fan club… buying radiohead’s album isn’t too different from that, except you get the album and you get to choose what to pay.
Green products work because lots of people agree that looking after the environment is a good thing. Fair trade products work because lots of people agree that poverty and social inequality is a bad thing. The radiohead idea worked because, at the moment, lots of people agree that record labels are bad and artists are good. If people change their mind and decide that radiohead are greedy and arrogant and made too much money out of their last album, it might not work for radiohead anymore. But it might work for another band…
I half wonder, though, whether it is also a little bit like making tax optional (or very low) with the idea that people should have the freedom to support the services they think are the most valuable. The US philanthropic system… is the total that is donated to hospitals, universities and neighbourhood welfare programs equal to, greater than, or less than the total tax burden that the community would have put up with in the form of tax? Does a feeling that taxes are too high mean that people feel that they are entitled to cheat the system off more than they would if they didn’t pay any tax at all?
Jean: We get up early, Lucy and we never go to bed. Get with the program!
Although Jason is in London, don’t forget.
Great examples of what I was trying to think about with regard to World Vision. I really like the idea of paying for agency (or ‘influence’, as you put it). To expand on it, it’s not only ‘green products work because people think green is good’; it’s ‘green products work because people think green is good and want to transfer some of that goodness to themselves as part of the ongoing process of self-branding’
Just one thing though. I think the profound point about Flickr that kind of spun me out early on is that people are effectively paying for something which they themselves are co-creating: the company creates and continues to improve the architecture, but the pool of good, beautiful or useful images and the social activity that contributes very substantially to the value of the network are created collectively by these active, engaged and invested users. Who pay to contribute more, higher quality images, as well as for all the below-mentioned warm fuzzy feelings. Clearly, and my community garden metaphor was about this point, there’s something going on here for the participants that is really not about free labour.
This is quite different from putting up with scratchy toilet paper. (and Banksy may have things to say about this too with subscription-based MMOGs)
As well as getting us to think about business models, it should get us to ask, “How does this change the idea of the ‘social contract’ between the company and it’s co-creators?”
PS I think libertarians want to abolish tax altogether except for absolutely essential infrastructure (or even that), isn’t that right Jason?
John Banks: A great discussion - Jean I agree that your comments about the motivation/incentives for users participating in Flickr as co-creators definitely also holds for MMOGS - the core, lead users I’ve been following throughout the development of Fury have invested many 100s of hours providing design feedback, developing fan sites, participating in word of mouth marketing by posting in-game vids to youtube etc and now many of them are subscribers -paying their $9.95 US per month. In interviews they discuss this motivation or incentive as about supporting a great game and influencing the development process -so provided Auran continues to listen to them and demonstrates this by introducing changes, updates, modifications that respond to the feedback, some users feel a commitment to support the company by both subscribing and actively promoting the game.
Jason - these various examples including Radiohead are also great examples of the multiple games logic that we’re working up in our paper. Jean’s comment that “I agree Jason and Lucy, it’s about investing in something that people ethically want to succeed”, also aligns with your provocation in an earlier email to John H and I that multiple games often have an ethical dimension.
I’m in the middle of reading Robert Wright’s NonZero: History, Evolution & Human Cooperation. Wright uses game theory models to suggest cultural evolution (including the co-evolution of cultural/symbolic practices and technologies) is about the unfolding of greater complexity and scale in non-zero sum interactions. He basically argues that dynamic between new technologies and social/cultural behaviors encourages the emergence of new and richer forms of non-zero-sum interactions and then social structures/institutions (social-network markets I guess like we see playing out in and around MMOGs etc) evolve that realize this potential. I see MMOGs and space like Second Life, FlicKr etc as laboratories for experimenting with these non-zero dynamics. We’re innovating new ways to cooperate across larger and larger scales by devising new ways to play increasingly complex and profitable non-zero sum games.
Wright argues these non-zero dynamics produce more positive outcomes and mutual benefits as they embed us in “larger and richer webs of interdependence”. The trick and challenge is developing the mechanisms (I guess markets, business models etc) that convert non-zero sum interactions into positive outcomes (note this doesn’t necessarily need to be reduced to direct financial outcomes, the benefits playing out here can be quite different - i.e. multiple games). As Beinhocker comments these social technologies must “provide methods for allocating the payoffs in such a way that people have an incentive to play the game” - how the rewards for participation & cooperation are distributed is a crucial question and problem.
Interesting to note that Wright views globalisation as a process of unfolding non-zero sum logics.
In the case of RadioHead, I’ve noticed through following a few headfi and music forums quite extensive threads in which people proudly post the amount they paid for downloading In Rainbows then performing their attitude towards the big label industry. Definitely an attention economy dynamic playing out here.
Jean by social-contract I guess you mean the practices, behaviors, institutions and mechanisms that enable positive outcomes to be distributed and shared from these non-zero sum opportunities. Beinhocker makes the observation that “if the rewards are distributed in the wrong way, the cooperation collapses and the non-zero sum gains evaporate” (267). Hmm, perhaps this also links back to our discussion on IP - i.e. IP as a social technology for regulating the pay-offs from non-zero sum games and providing incentives to participate.
Editor’s note: since I get the last word, I feel like I should point out that without accurate and comparative sales figures this is all a bit hypothetical, although the enthusiasm for performing altruism is very interesting. According to the Wikipedia (and if it’s in there, it must be true), nobody seems to know yet just what the average price paid for In Rainbows was, and how many people paid nothing.